
TupiTube
Deployment
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Overview
About TupiTube
TupiTube is a 2D animation software focus on children, teenagers, and amateurs.
At a glance
Software information
Industries served, licensing and the support TupiTube provides.
Licensing
- Free
- Free version
Support
- Phone
- Online (Ticket)
Training
- Help Guides
- Video Guides
- On-Site Training
Knowledge Base
- Help Guides
- Video Guides
- On-Site Training
Capabilities
TupiTube features
The full feature set, grouped by module.
Plans
TupiTube pricing
Media
Screenshots & video
Executive Interview
Executive Interview of TupiTube
Please introduce your product and give a brief about your role within the organization.
Our solution is made up of a desktop tool, a mobile app, a social network, and a repository of training content we deliver on YouTube. With these resources, our younger users start making their first animation works. From that point and giving them basic but strategic training, every kid begins his own journey, on his own timing as a digital artist. Over time, they discover the power and potential of telling stories through animation, empowering their skills by their own motivation.
With our software, a basic animation (made up of 2 frames) can be created in a few seconds, but of course, as the users explore and learn the features of the tools, they start getting more experience, challenging themselves in bigger projects that in some cases include the production of small animated series.
Understanding the context of our solution, the social aspect is key to achieve our goal. The interaction between users on our own social media encourages the learning process not only from our advice or references but from the comments made by other users. Counting on the age of the newbies and the features of the new generations, the social experience among creators is an essential element of our proposal. Kids learn by watching the animation works made by others, but also advise the newbies and from time to time, they create their own group challenges.
About me, I am the founder of this startup since the very beginning, when it started not as a business but as a research group about 2D graphics.
What was the objective behind coming up with this software?
In a few words, our main objective is to find and train the next Walt Disney’s generations from every corner of the world. We are very aware that talents like Walt, John, Brad Bird, Pete Docter, Andrew Stanton, among others are out there and today they are only 10 years old. Our goal is a talent hunt that we hope to harvest in the coming years.
Currently, India is the country with more active users of our platform, specifically the state of Kerala. There, the government defined a strategic plan for the next decades to develop and empower its local animation industry, betting all its resources on one goal: teaching animation at schools. Why? Because the artist kid of today will be the professional animator of tomorrow.
As TupiTube, we are seeking the same goal, but targeting a global scope. Our dream is that kids from any country, any language, any race can have access to our platform with the potential of developing their skills as digital artists.
At this point, it’s important to say that we are aware that not every child likes to draw, even less to animate, but our vision goes further than that. Maybe the animation as a communication media is not a resource that everyone wants to create, but in the 99% is a resource that kids want to consume. Who doesn’t watch cartoons when is a child? In that sense, we have secondary goals related to promote the use of animated content in schools as a powerful pedagogic tool. In fact, I could talk hours about the implications of our secondary goals, but let’s say that there is a lot more than only “fun” behind the animated content. It’s a universe.
How is your software beneficial from a value addition perspective to the clients compared to other software alternatives available in the market?
- Each user of our platform is a natural artist, so we treat them like that from the very first moment, and we focus on their individual expectations to empower their skills as animators. We are not expecting to show off our users with fancy demos, we are expecting that our users show off themselves with their own animation works.
- The animation experience of our platform must be aligned with the animation industry. We design all our resources to immerse users in animation art as a profession. From the very beginning, kids get familiar progressively with concepts like scene, fps, layer, etc but not from the classic approach of the “class of animation” but from their own process of creation.
Currently, we count on four success stories of kids who started with us making very basic exercises, and now they are thinking as content creators, planning and developing the universe of their first animation series.
As a company, we truly believe that we can replicate these cases thousands and thousands of times around the world. Understanding that our solution goes further than “only software”, our approach makes us a different proposal from the popular and basic premise “come and get fun animating”. TupiTube is more than that... a lot!
What industries do you generally cater to? Which industries in general are highly benefiting by using your software?
On the other hand, as we are gathering the young generations of digital artists around the world on our social network, we expect that our community becomes an interesting market for advertisers focused on assets for our target audiences. In this specific topic of digital art, what we are building should call the attention of global brands like Adobe, Wacom, and Huion, among others, due to our users will become their customers in the coming years.
Finally and thinking of a long term vision, other players around the animation industry that should care about what we do are the animation studios (from the private sector) and the government institutions related to education (from the public sector), as we are profiling the new talents of the future. Talents that they could track and support directly from our platform.
In conclusion: TupiTube is not just a “software product” but a digital ecosystem for young artists surrounded by a community.
What are the key features of your software that makes it stand apart from your competitor products in the market?
Depending on the animation technique you want to teach, the design of a friendly environment is not an easy task, as the workflow for an artist can include an important number of variables and steps. Our design principle is not about being fancy to impress young people but to be clear and simple as possible.
The feedback we get daily from teachers and students confirms that our technical foundations are reliable and that we are going in the right direction.
What is the customer satisfaction rate according to you? What steps do you take to cater to your customer’s needs and requirements?
- Gifted users: these are students that have discovered their vocation as animators at a very early age and that possibly become professional artists in the future. They love our platform and push us to keep developing new features and releasing updates continuously.
- Homework users: these are students that have to work on an animation project as part of any class homework. They use the platform to finish their work and usually don't come back. Their only motivation is a grade and they don't try to learn any animation technique following the recommended exercises. These users use to have an indifferent opinion about our platform as they only want to use it few times for a specific goal.
- Watcher users: there are young people that discover our site and enjoy watching animations made by gifted users. They are very passive on the platform, but we are aware that they are logging in to the platform because from time to time they comment on the posts and because our access statistics reports make them visible for us. These users like the project and usually stay with us for weeks or a couple of months. New watchers are joining all the time, and we truly believe that their number will increase as we can discover more gifted users.
- Request of a new feature
- Report of a bug
- Question about animation software procedures
Additionally, I must say that we are in constant communication with users all the time.
Are your customers repetitive? If yes, what is the percentage of repeat customers that you have?
- Gifted users: between 1 and 2 years (we still keep some users from the research group period).
- Homework users: between 2 and 3 weeks.
- Watcher users: between 2 and 3 months.
Does your software product provide any resource or knowledge section for its users? If yes, what kind of material is provided to your users to help them get acquainted with your product?
When users contact us making questions about animation techniques and specific procedures, usually we reference some of those videos.
What kind of support system do you offer to your clients for catering to their queries and issues?
What has been the revenue for your product for 2020?
Where do you see your product in the next 10 years?
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